We'll recall the basic motion equation applied to
determine the horizontal range:
x = v0*t => t =
v0/x
Since the maximum height is equal to the horizontal
range, we'll get:
v0x =
v0y
(v0^2*sin 2a)/g = (v0^2)*(sin
a)^2/2g
We'll recall the double angle
identity:
sin 2a = 2 sin a*cos
a
We'll simplify both
sides:
sin 2a = (sin a)^2/2
2
sin a*cos a = (sin a)^2/2
4sin a*cos a = (sin
a)^2
We'll simplify by sin a both sides and we'll
get:
4 cos a = sin a
We'll
divide by cos a:
sin a/cos a = 4 => tan a = 4
=> a = arctan 4 => a = 76 degrees
approx.
The launch angle of the projectile,
under the given constraints, is: a = 76 degrees
approx.
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